
Strength focused character, drawing from Hornet’s training under the five knights of Hallownest and experience staying alive in a kingdom drowned in the Old Light’s rage. Hornet does not take untrained penalties to studying technology or magic) Trait: Student’s Experience(Hornet has explored Hallownest since before the fall, and has seen at least a little of everything. Wits focused character, drawing from Hornet’s training under Vespa, and her years of experience exploring Hallownest and learning its secrets. When Hornet first succeeds on a Talk action with another character or faction, that character or faction’s opinion of her increases by one stage.) Trait: Daughter’s Compassion(Hornet knows how it feels to be pulled between two worlds. Spirit focused character, drawing from Hornet’s teachings under the Pale King, Herrah and the White Lady. Which persona should Hornet bring to the front. Hornet has worn many masks over her years in Hallownest, yet now is a new beginning. Possible Quests: A Web of Deceit, A Maker of Masks, Midwife’s Petition

Deepnest has long been seen as a pit of savagery to outsiders, and while claiming the pit may be easy, expanding will not be. The Pale King’s bargain saw Herrah become a dreamer in exchange for an heir. It has long been home of the Spiders, and the Weavers, ruled by Herrah the Beast. Possible Quests: A Door to the Deep, The Passing of an Age, Seeking the Archiveĭeepnest is your first home, although you were not there long. Of course, given your lineage to the Pale King and Herrah of Deepnest, it will likely be quite a task to make your mark here. The Mantis are another group that were fiercely independent during the time of the Pale King, and likely the most powerful force present in Hallownest at the moment. Possible Quests: Wyrm’s Mark, Bridging the Basin, The Knight’s Grove
#Hive defender hollow knight free
With Vespa dead and their minds free of the infection however, the hive is surely in turmoil. The Hive is the home of the Bee tribe, a group of bugs that rely on a hive mind to communicate and maintained their independence from Hallownest during its peak. Possible Quests: A Titan Tamed, A Princess of Fools, Warrior’s Parley It is inhabited by those who call themselves Fools, who live and breath combat, and revere battle above all else. The Colosseum is a large structure atop the western edge of the kingdom, below the Resting Grounds. Possible Quests: The Three Brothers, A Delicate Field, Cornifer’s Travels. It has a small population of merchants and wanderers, and is the most likely point of entry to the kingdom for any outsider. Your choice of a starting location will decide what characters are initially available to Hornet, as well as what quests and storylines she has immediate access to.ĭirtmouth is a small village at the mouth of Hallownest, set in a valley between the King’s Path, and the Crystal Peak. Hallownest was a vast kingdom, and several disparate tribes live within its borders. The task of what comes next falls to you. Your The Ghost of Hallownest has achieved the impossible and lifted the infection. You are Hornet, the first, last and only princess of Hallownest, Daughter of the Pale King and Herrah the Beast, raised by the White Lady and trained by Vespa of the Hive. You feel it deep within your shell, something has changed the world. Or perhaps a new civilization, free from the mistakes of the old. And yet, if Hallownest is free from her now, the Kingdom might be rebuilt at last. This quake has likely caused damage to all of them, perhaps a last angry act of a dying goddess, or perhaps more. In your years of duty as the Sentinel, you have become aware of many small tribes eking out their meager existence beneath the old kingdom’s shadow. Before you stands a Hallownest that is at once the same, and yet changed. Without a second to spare you exit the temple, only to see the doors collapse behind you, the entire temple turned to rubble and scrap by the quake. You sprint for the passageway, taking in how the sealing corridor that had existed as part of the Temple’s defenses appears to have dissipated entirely, leaving only dark stone between the sealing door and the inner chamber. Perhaps you can lay them to rest in the resting grou-Ī rumbling runs through the temple, the ground begins to shake and ripple. You reach out to take your needle from where it rests and scoop up the two pieces of mask. The Pale King’s ultimate victory, achieved by a meager creature he had abandoned and cast aside. Its harsh light has been swallowed by the darkness. At the same time, the Ghost’s victory is plain to see, the vines and tendrils of the Old Light’s corruption lie withered and decaying.


The Hollow Knight is gone, and all that remains of your sibling the vessel is a fractured mask. You were not able to witness the triumphant confrontation yourself, but it’s aftereffects are clear to see.
